War

War is a relationship which can be activated between two players.

It is a parallel, but not linked set of contracts. In other words, if a player issues war on another, the receiver will end up with a defensive war relationship (... meaning his ships now shoot on site) .. However, if the initiator or the defender terminate the contract, the other does not terminate. Because of this wars terminated can be reactivated easily between a small battle if the enemy or you maintain a relationship of war when you or them respectively terminates the relationship.

When War is the relationship between too settlers, ships will: Ships will not: War is a galatically declared event - it is not a private contract thus anyone in the galaxy can freely see this relationship between twos empires - or possibly alliances [at a later date]
 * actively shoot each other when within range
 * actively raise combat readiness if an enemy ship approachs to a point where the enemies range can target the friendly ship. <-- TODO
 * not require a negative (agressive or defencive) stance with enemy ships to commit to combat.
 * decrease the chance of a successful capture of the ship by 10% more of the item exploding the ship if it reachs the defined 'low health '. <-- TODO
 * increase the morale of the empire when destroying enemy ships, buildings or space stations.
 * decrease the morale of the empire when destroyed themselves.
 * cancel missions or campaigns set by the owner
 * actively chase enemy ships (this feature must be set on a per-ship basis, but can be allocated to a enemy user or their ships).