Worlds

A "World" in DSOTG is any place or location within which you maintain an aspect of your empire, ranging from a full on space colony on a planet containing peoples to a temporarily accessed asteroid field. These worlds can be manually colonised in game by reaching the location available for colonising into a world with a suitable colonisational ship (as defined in the database). Your Mothership, the Matrix Class, can always colonise.

Worlds themselves contain buildings and can produce and take in raw materials, goods, weapons, and even ships. economically self-sufficient worlds are known as being autonomous (not requiring any importations of any kinds), and only exporting (or simply storing) ressources. Although being autonomous is beneficial for the world, as it can survive alone in times of war, it must often bare the consequence of not being able to generate large amounts of ressources, ships ... and overall reveneues for its empire.

These worlds are actively built mainly: At the other end of the spectrum, worlds which cannot survive indefinitely on their own, require imports. Those worlds which require imports, of which can be satisfied by mining ships nearby, are known as being ship-dependent, whereas those that directly require unmineable ressources via trade or from other worlds are known as being import-dependent worlds.
 * 1) To require less world maintenance for the player
 * 2) Storage worlds which can be well defended
 * 3) Trade worlds which can profit as much or more then a dependent world by attracting foreign and allied trade.
 * 4) Serve as bases for fleets, or ships. Often in combination with a space station

Ship-