Mission

A mission is when you give a fleet or ship an order to do a certain task once criteria is met.

Criteria
All criteria have an 'Any' option, which means you don't care what this criteria is, go ahead on this account. All criteria can also be set in some ways:



ID - Identify ship/fleet for use in mission

Percentage - This is used with items including shields, energy, and etc, and refers to the percentage. May set between 100% (requiring full shields/energy cells respectively), and 1% (requiring nearly no shields/no energy). , crew included within this one.

Location - When the ship is:

At: X (in mini-sectors), so X 1 = 100) | Y (in MS), or

when less/more then X (in ms) | Y (in ms) from (ship ID/ world ID).

Speed - [Value, minimum of fleet] - The minimum, slowest ships speed must reach this or the fleet will not depart.

- Optional: Value, if other criteria met, then proceed with all ships above this speed, or if they are above percentage: specified

Timestamp - Unique to the time of start option & time of end option, this option is used to make sure that a fleet would arrive (the end situation) before XX time (or don't depart), or to give a time to start the journey (good for maintenance, for start option)

Other mission underway - Only proceed this mission if: mission specified's are underway (ie only start the second wave mission if first wave has started & is not cancelled).