World maintenance

Maintaining your world(s) on dsotg is an event which can be fun, but at times repetitive. Luckily setting up "campaigns" for your maintence can heavily ease this burden, while changes these campaigns must be edited. These campaigns most commonly transport required imports from other colonies or mining ships (or even the ships themselves) and bring them to the colony on a hourly, daily, weekly etc. basis. Therefore erratic imports (where importing does not suffecientely cover the requirements of the world), can lead to irregular transportation from more then one colony, and lead to trouble and making the whole situation much easier by manually setting up occasional missions to fufill importing.

Other maintaining includes the changing of the worlds facilities for lifestyles which helps maintain a number of factors (these buildings deplete there effectiveness without occasional investement of change which costs ressources), the maintainence of defences which require energy, and finally the building and changes to the world itself which may need to be refocused on more productive production varying on galaxy trading.

For the last reason, an example can be given: If you were a producer of hurdium, your world would output half its original production in comparison to deuterium as of June 21.
 * In May 1, the galaxy values Hurdium more then Deuterium at a rate of 2:1
 * By June 21, the galaxy values Hurdium about equal to deuterium at a rate of 1:1