Campaign

Campaign usually refers to the act of using the in built fleet flight and combat planning and issuation system to execute combat roles in a scheduled way. This usually refers to setting up numerous missions to end into the start of a new mission, and sometimes setting criteria as to develop based on how well a fleet fared whether to retreat or continue on, regroup or go on a large offensive. ===='''"Campaigns are my personal pride of DSOTG and really make it what it is. These elegant, strategic-allowing abilities combined with the time-based system of DSOTG offer unparralled strategic co-operation and useability." '- Matrix Systems, Game Founder''====

Campaigns can be activated and deactivated as with the mission 's within them to create complex tactical situations involving frontal contact.

A Campaign acts just like a real life campaign: You combine several missions which start when another one successfully completes to keep your fleet doing what it needs to do as soon as its possible to do it.

With campaigns you can set ships to attack a colony, then steal from it, then move to a friendly base, drop of raided resources and then return to another friendly base, all while you are offline. You can set fleets to split up and recombine, to wait until repairs are complete or shields at an acceptable level like 80%, then to press forward into the battle. Using multiple connecting missions you use start-time control to keep a fleet on schedule for all its actions.

Campaigns are physcially represented as a group of missions. They act like folders containing missions which belong to them (executed and future/current).